Magical Hellhound Lust v0.2
Magical Hellhound Lust [v0.2 demo] » Devlog
Magical Hellhound Lust 0.2 is now live!
All forms have been enabled to the public. Will you choose the swordfigthing Ash form, the hammer wielding Sun form, or the spellweaving Moon form?
Mix and match them all by unlocking their perks and slotting them into the other forms for unlimited possible builds!
v0.2 includes:
- New froms
- New enemy types
- New levels
- A merchant to help you in your runs
- Boss enemies
Upcoming in v0.3:
- Gallery
- Saki's voice acting
- More monsters
Up to what difficulty will you conquer? But be careful, one death and it's back to square one!
Enjoy the end of our Summer Sale with this adult roguelike game
Files
[WINDOWS] MHL 0.2public.zip 26 MB
2 days ago
[LINUX]MHL 0.2public.AppImage 29 MB
2 days ago
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Magical Hellhound Lust [v0.2 demo]
Fight the Lewdemons, fuck the Lewdemons, claim back what's yours!
Status | In development |
Author | Wataponno |
Genre | Action, Adventure, Role Playing |
Tags | 2D, Adult, Erotic, Fantasy, No AI, Pixel Art, Singleplayer, Top-Down |
Languages | English |
Accessibility | Color-blind friendly, One button |
More posts
- MAGICAL HELLHOUND LUST NOW LIVE!45 days ago
Comments
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Is there a way to consistently lewd the monsters? I thought I just had to get them low enough health without killing them but it doesn't seem to work even dealing very slow damage with the chain. Or is it just a random chance for each monster instead of dying? Also, does the boss have a separate scene?
right now it is random. There will be ways to charm monsters in the future, but right now it is random chance.
The bosses are just buffed up enmies now, later they will have their own unique sprites and scenes yes :)
I encountered a crash, I believe it was while attacking and/or being attacked in the sun form. Crash log:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event2
for object obj_active_parent:
REAL argument incorrect type undefined
at gml_Script_updateLayer
############################################################################################
gml_Script_updateLayer (line -1)
gml_Object_obj_active_parent_Step_2
gml_Object_obj_ennemy_parent_Step_2 (line -1)
that's a layering bug. There are a lot of things calling this script. I worked on it a lot, but apparently it's still imperfect.
Thank you for the report!